Description

Description

Please go to IVLE, Integrated Virtual Learning Environment, site for the latest schedule and module information.

How have new technologies been used in creative ways, by artists and by society?

Is there anything to be learnt from the arts, even if we do not want to become artists?

What actually is considered art? How do we make aesthetic judgments? Can we define the beautiful, and what is “sublime”?

Are business, political and military leaders creative? Are there any similarities between strategic creativity and artistic creativity?
What connections exist between art, avant-garde, leadership, risk and innovation?

Which conditions of a society foster creativity?

The term “Cyberart” refers to a field of contemporary art that makes use of media with cybernetic features. We hereby mean computer-based artworks which have been emerging since 1950s and rely on the developments in the information and communication technologies. In this module, we explore how artists have been inspired by the possibilities of these new media, and in many cases, contributed to various conceptual and technological innovations.

With Cyberart as a starting point, we touch on related aesthetic issues. We learn about main movements of contemporary art and some of the philosophical views on art and its reception. And in an excursion to an exhibition in town, we train our interpretational skills.

The rest of the semester is practice-based: three assignments requiring the use of video and internet or other interactive media follow. Focus lies in the conceptualization of the artworks, the methodology of brainstorming and aesthetic decision-making. Students will also experience interdisciplinary collaboration and the use of theory as a source of inspiration for creative works, i.e., innovations.

We also train the awareness of the relations between artworks and, for example, how to conceptualise meaningful combinations in an exhibition. All stages of the production are discussed together in class.

Finally, we reflect upon our experiences in the broader context of society. For example, we discuss how the creativity of leaders may differ from that of artists and if the lessons learnt may be valuable in other contexts.

Please note: this module encourages creative and independent thinking. Some assignments leave a lot of freedom for self-determined individual work.